Download free books in PDF format. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Deafening Song Bolt: Blast of song deals 3d10 damage and deafens targets. Crafting a wand takes 1 day for each 1,000 gp in its base price. Death Pact: Take control of a creature’s mind and implant deadly subconscious commands. 8. Potion of Cure Wounds (5th level), Ring of Protection +1 (attuned), wand of magic missile (see DMG), Boccobs blessed book, diamond dust (250gp), Ruby Dust (1500gp), Elven Chain Shirt, Ring of Spell Turning (attuned), Cloak of Protection +1 (attuned) ZEDARR T’SARRAN Male Drow Dark Paladin of Kiaransalee – chaotic evil. 9. 10. a) Milk x2; b) Golden Trinket, Potion of Cure Light Wounds, Milk, Flour x2, Ale x3; c) Leather Armor +1. You can't always rest to restore your spell slots, so it often makes sense to save the spell slots for solving other problems and use a wand … Prerequisite: Light cantrip. Body: A Crumpled Letter, Club, Light Crossbow, Scorched Fragment of a Necklace, Ancient Rostlandic Coin, Restovic Ranger’s Broken Arrow, 36 gold, Leather Armor. Wand of Cure Light Wounds 50 charges of 1d8+1 at lowest alchemist, bard, cleric, druid, oracle, inquisitor, paladin, ranger, witch 750gp+ Bracers of Armor Armor bonus for those who can't wear armor Classes without armor proficiency 1000gp+ Cloak of … A newly created wand has 50 charges. The cost for the materials is subsumed in the cost for creating the wand—375 gp × the level of the spell × the level of the caster. Benefit: You can create a wand of any 4th-level or lower spell that you know. I have been a nurse since 1997. 5 Responses to Pathfinder Cleric Guide. While your pact wand is on your person, you may restore an expended warlock spell slot as a bonus action. To craft a wand, you must use up raw materials costing half of this base price. Poison Use (Ex) Drow are skilled in the use of poison and never risk accidentally poisoning themselves. You should never be using a weapon enough to justify actually carrying it around. See the magic item creation rules in Magic Items for more information. Cure Light Wounds: You have more spell slots to burn than a cleric, but a wand of Cure Light Wounds is still a great investment. Wands are always fully charged (50 charges) when created. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds … This staff has 10 charges. PZO1110: Deadeye’s Lore Gain +4 sacred bonus on all Survival checks and do not have to move at 1/2 speed while traveling through wilderness or while tracking. For tutoring please call 856.777.0840 I am a recently retired registered nurse who helps nursing students pass their NCLEX. I will follow what has become the standard format for PF guides, and try to dispense with too much wordery. An Optimization Guide for the Pathfinder Roleplaying Game. That said, people only vaguely familiar with either Harry Potter or D&D will still likely get most of the enjoyment this story has to offer. Blinding Light. Curse of Magic Negation M: Target gains the negated spellblight. Wizards have very few options which can justify being on a wand, and a wand is very easy to disarm/steal/sunder. Curse, Major: As bestow curse, but harder to remove. Nightmare Hides are not uncommon in Plane of Fear, in fact it's … Darkvault: Ward shadows so light cannot penetrate them. Daywalker: Reshape an undead creature to appear living. Combat Gear drow poison (4), potion of invisibility, scroll of dispel magic, wand of cure light wounds (CL 1st, 20 charges); Other Gear masterwork breastplate, heavy steel shield, masterwork rapier, 400 gp . weapon: A wizard should know better. 56 talking about this. Disclaimers: This story is a Dungeons and Dragons/Harry Potter crossover, and primarily aimed at readers who are fans of both. SPECIAL ABILITIES. Cure Light Wounds Cures 1d8 damage + 1/level (max +5). Revised and expanded 10/31/ 2017. This is still really long, though. wand: Wands are generally only good for low level spells which you plan to cast frequently, like Cure Light Wounds. PZO1110: Curse Water: M: Makes unholy water. In phase one buff self, use up channelling to heal party outside combat, maybe pickup wand of cure light wounds so don’t need to convert your buffs on endurance sessions with 4+ encounters. To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. For Core and APG, mostly. Backtrack west to where you fought the Tatzlwyrms and ignore the [Athletics 20] option north of the bandit camp - there’s no need to take that shortcut right now. PZO1118: Desperate Weapon Create an improvised weapon. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Prerequisite: 15th level, Pact of the Wand feature. Satheian Di Arandor says: February 26, 2017 at 2:56 am. Deceptive Redundancy: Protect … The one cure spell that Paladins do not receive for their books directly correlates to the main adverse effect caused by their magic, that of course being the blindness from Flash of Light. Read online books for free new release and bestseller The Bandit Necromancer will yield a Masterwork Light Crossbow, a Potion of Cure Light Wounds, two bottles of Alchemist Fire and Bracers of Armor +1, just to point out the notable loot. Log (Perception DC 6): Ancient Rostlandic Coin. The light bulb flickered twice before it flared much brighter and projected a grid of images across every surface of the room, as if the office was tapping into thousands of camera feeds displaying elves, goblins, ogres, trolls, dwarves, gnomes, and humans going about their daily lives. The AT is different enough from other classes to warrant a long look.