Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. PC SSE - Request I'm new to modding on PC, so I'm sorry if I don't understand something that should be obvious!! To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. I switched from CBBE a year ago and haven't looked back. - Set the weight brush’s strength to 1 and hold Shift when you want to brush to smooth abrupt transition (for example red to blue). Otherwise delete the covered feet part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. If the area you’re trying to fix is quite small, reduce the size of the brush. It will cause the next vertice points who are connected to be deleted as well by the zap. Slider Set File -> rename it to general name of the outfit. Delete unneeded sliders using Delete Slider. Convert meshes to SSE format using SSE NIF Optimizer [1]. This is a guide made by Jeir [1] and docteur87 [2]. Name it what you want. Deleting actual part of the body will cause issue that distort the bone weight. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". Tick the option “merge new sliders with existing sliders”. Output File Name is the targeted nif file. 2. This page was last edited on 27 May 2019, at 12:36. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. This is particularly useful for outfit with high collar. - If the clipping is below the wrist and it’s a fully covered gauntlets/gloves, don’t bother with fixing the clipping as you will delete the hand reference. No need to highlight the calf and thigh bones. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. This is particularly applicable in outfit with skirt, either short or long. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. All vanilla and DLC clothing converted for CBBE and BodySlide. - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Convert meshes to SSE format using SSE NIF Optimizer [1]. - Conform all...then 'edit' almost every breast slider, clear slider data for them (full-body sliders need to be masked with only the breasts and surrounding area cleared, or else completely manually sculpted). Bonus tip. … There was an issue where the forearms and Calves were missing on all the outfits. Log in to view your list of favourite games. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. If you want to go back, press “T” again. Long skirt typically involves Calves as well. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). No need to highlight the forearm and upperarm bones. Use this to avoid clipping. - Slider -> New Zap Slider. Choose CBBE Body. - Save as, with the project name you want. - Fix clipping on other sliders/clear slider data on sternum sliders. Do not highlight the reference (green). Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - Go back to Meshes tab. - If it match, then just proceed with the conversion reference. 11. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This mod contains adult content. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. Shape Data Folder -> rename it to general name of the outfit. #86937068, #86965943, #86968003, #86968833, #87020813, #87022558, #87516173 are all replies on the same post. Total bone strength is normalised to 1 after you save a project. Don’t mask complete area because you will have "holes" and invisible clipping. Load order below if it helps: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm IMPORTANT: make sure the slots match for nif and plugin. The powerful open-source mod manager from Nexus Mods. Go back to the Meshes tab, right click on the meshes and copy bone weights. Make sure only CBBE (green) is the only body. 4. 12. 13. Right click -> copy selected weights. Under Meshes tab, highlight the meshes of the outfit. Do the usual step first (fix clipping, copy bone weight, conform). - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. Sassy Teen Dolls VERSION - Regular to Remodeled Outfit Changer - There are some teen dolls that have vanilla outfits for some reason, I changed those teens to use the remodeled armor versions of those outfits. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. General Steps outside Outfit Studio. You can’t apply the same setting to all skirt, as it depends on the style. - Open Outfit Studio, load project that you want to add Physics. Unique variants! Click OK. Slider, Conform All, click OK. Fix the clipping. - Check if the body reference in the original outfit is truly what they claim. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … This will automatically replace the hands reference. Choose CBBE Hands. - Under Meshes tab, highlight the meshes of the boots/shoes. Keep it up! Ive been looking for the thieves guild Spice Gear … - Type on the empty box the name of group you want. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. Sometimes you need to use deflate and smooth brush as well. - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. move the slider to 100%. Reload the CBBE Body reference with "File -> Load Reference". Select the project: SE 3BBB Amazing.osp. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. For example: Witch of the Wild. :thumbsup: Youre very welcome NeOniq If not, right click on it, and choose Edit, then choose Enable. 3. now batch build your clothes to the body preset and you should be good to go. Resave the .esp as form 44 using Creation Kit: File -> Data. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). - Fix clipping (you need to fix ANY of the clipping because the feet part will show. is there any mod for clothing physics in Skyrim SE. Default radius is 5. This is a vanilla armor replacer, all outfits have physics. Choose CBBE Body. Means that part will stick to your body like second skin. This will automatically replace the feet reference. Keep the hand reference. - In this case you need to load the BODY reference first. - Right click -> Mask Weighted Vertices. Conform all. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). This is particularly useful to prevent clipping with boobs and butt. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). This is what Jeir usually does in her conversions. 8. HDT version or non HDT. Any help would be appreciated. Drag the SK CBBE to SSE CBBE slider to the right. The plugin is ESPFE so it will not take a slot in your load order. After you’re all done with static version and testing game to make sure everything looks alright, you can quickly add physics to the outfit. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' I installed one called HDT SMP but there is no effect. Slider -> Conform All. Outfit/Mesh: From File. Would there be a way to get the NPCs to use the curvy preset? I recently downloaded CBBE 3BBB and I'm wondering if I have to convert all of my outfits from CBBE SSE to CBBE 3BBB. - Copy bone weight. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. - Then File -> Load Reference. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? Reference: From Template. ... For clothing and armor you will want a body mod like CBBE or BHUNP. (or click on the icon, will auto move to 100%). - Then File -> Load Reference. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. Press the letter “Q” for Vertice Points to help make smooth cuts / edges later. Rename the CBBE mesh to "asdfsdfsdf". 9. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. 3. Right click the "asdfsdfsdf" mesh, Delete, click Yes. Spoiler NeOniq wrote: Hi, TheBlazeKing! If not, they will not appear in game! I'm able to use every armor mod I used for CBBE and more. Use brush size a little bigger than the breast size. Use this if you want it least affected. 7. This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. 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