I'll go through each of them in what I believe is their order of effectiveness. Actions Multiattack: The hippogriff makes two attacks: one with its beak and one with its claws. Their methods of attack are already garbage, so there's no need to worry about losing that feature. Honestly I've just tamed up an amazing 205 pt and its base stats are decent at 1110 Stam 1300 health 505%dmg 130% speed and 250 weight. Bonus style points if you take Grasp of Hadar when you get your third invocation to inflict the extra d6 fall damage. Languages — Pteranodon is a genus of pterosaur that originated from Late Cretaceous North America. Really the only thing worth a damn here is the advantage on magical mental saves. Pteranodon beaks were made of solid, bony margins that projected from the base of the jaws. The playstyle of this build is a bit absurd. You attack and then retreat to your archer brigade who all get an extra 1d4 radiant damage on their attacks. Outdoors is optimal, but caves and buildings with high ceilings can also work. The combination of some of the ranger spells and the arcane shots can add some extra versitility in what the arrows do as well. But a 90% stamina nerf is pretty ridiculous! STR is useless for rangers most of the time anyway, so that isn't too big of a deal. We'll stay in it for 7 or 5 levels until we multiclass into fighter. Bite. Nevermind. Stout is the more defensive race with advantage against poisons of all kinds and a +1 to CON. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The archosaur group also includes birds and crocodiles . Hell, you could even go blind and still function effectively. You'll never proc opportunity attacks as the pteranodon has flyby. Is that a short joke!? The first feat at level 4 will be for mounted combatant so we can protect the Pteranodon. I feel like you need at least 200% speed and then boost health cause they will die fast if you get stuck which happens a lot. Since we don't need extra attack, let's only take 3 ranger levels so we can eventually get all our mystic arcanums; we'll be online by level 5 this way, and since Eldritch Blast scales with character level not class level, we won't even be behind on damage! And then they get standard 60ft darkvision. Now of course the fighting style for this build will be archery, the subclass beastmaster, and the pet pteranodon. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. And the war cleric's abilities help with that too.War priest in particular is the biggest draw as it gives essentially a limited third extra attack. And you guys know what the level 3 features are for Ranger, From Ranger, we'll get 4 in total. The goblin is definitely the damage focus mid range pteranodon ranger. I, personally, really dig the idea of a dinosaur mount, but it's easy to re-flavor it to something else for any setting & there are definitely creative uses for it in-game like you outlined! The mount must be at least one size category larger than the rider. Pteranodonwas among the largest pterosaurs, with the wingspan of most adults ranging between three and six meters (9–20 ft). Unlike earlier pterosaurs such as Rhamphorhynchus and Pterodactylus, Pteranodon had toothless beaks, similar to those of modern birds. Dinosaurs are natives to Argonnessen, Khorvaire, Xen'drik, and the Frostfell, though the dragons of Argonnessen have purged their continent of carnivorous dinosaurs, while the civilized races of Khorvaire have forced the dinosaurs into regions like the Talenta Plains and Q'barra. They don't really have any defensive abilities and just focus on dealing damage. All you have to do is sign up for the Pteranodon Beastmaster! ... 1 Bond With A Pteranodon. Hit Points 13 (3d8) New comments cannot be posted and votes cannot be cast, aid other tabletop gamers in creating memorable characters, Looks like you're using new Reddit on an old browser. In 5e's first incarnation of the ranger, the Beast Master archetype felt distinctly underpowered, which was a shame since an animal companion is a big part of a ranger's draw. Lightfoot Halfling Orbital Bombardment Warlock with Eldritch Spear. There are a total of 3 ASIs in this build after the multiclass at total levels 9, 13, and 17. I'd use the first one to increase STR and WIS to 16, then choose which one you want to boost to 20 and focus the rest of the ASIs on that one.Personally, I think that spellcasting will become more important than attacks as time goes on so I'd invest in WIS. Though not a dinosaur itself, it is often shown in association with them. You invest a lot to be a melee lance build but end up focusing on spellcasting. But the rest is so bad that I'm not even sure it's worth it. Pteranodon CR 3. Weapons are for chumps, so go ahead and take Defense for that sweet AC. Halflings are definitely the most durable of the small races. But I believe it has potential to be quite strong with the right tools. Fun build idea! Pteranodon (/ t ɪ ˈ r æ n ə d ɒ n /; from Greek πτερόν (pteron, "wing") and ἀνόδων (anodon, "toothless")) is a genus of pterosaur that included some of the largest known flying reptiles, with wingspans over 7 meters (23 feet).They lived during the late Cretaceous geological period of North America in present-day Kansas, Alabama, Nebraska, Wyoming, and South Dakota. Pteranodon is the only creature in the game that can both fly and swim. They are d12 weapons with a 10ft reach that don't require 2 hands to wield if the user is on a mount. The pteranodon has a pretty bland stat block with it only having flyby, a weak bite attack, a fast flying speed and a slow walking speed.I think that giant bats, large birds, and baby wyverns could all be acceptable reflavors for a pteranodon, Now I was being a bit more silly earlier with my mention of how this can pretty much replace the aarakocra and winged tieflings by having infinite flight. The pteranodon also does the most melee damage of all the mounts, impaling its victims wth it’s giant beak. This damage usually goes through resistance too so you won't have to worry about that. Otherwise, good luck finding replacement Pteranodons if it dies. And their movement speeds are typically much faster than the player races. So these are really nice builds and I dont have any noteworthy criticism. All you need is a melee member of your party to stand next to your enemy and you get free advantage. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. Then the third can either be used on Crossbow expert if you feel that the longbow is too weak or just an INT boost for the arcane shots. that is an elasmosaurus, the actual plesiosaurus was quite smaller than people think. The only subrace that's of note is the smurf Snifgoblin Snerfnebble deep gnomes who get a +1 to DEX, longer darkvision and lets you stealth better in rocky areas. The Mounts and Other Animals table shows each animal’s speed and base carrying capacity. Also ghostwise halfling with mounted combatant could be interesting. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. Ginga is a mount obtained from Frontline Fury Achievement by winning 10 Frontline campaigns with a Garo title. Pteranodon have three clawed fingers on each hand, and four clawed toes on each foot. ... making it perfectly legal to have as an animal companion as well as being a flying mount. Senses passive Perception 11 The pteranodon is a fast and versatile flying mount useful for traveling and scouting, though not always the ideal choice for battle. It was not a dinosaur, though it lived during the same period. I'd imagine that that's the biggest threat. Halfling Nimbleness is a useless feature because of our mount, but Lucky will make sure you never fuck up too badly.One weakness that the Halfling does have is that they have no darkvision. Armor Class 13 (natural armor) Being able to shoot from absurd distances is their specialty. Let the sea of hexblades, sorlocks, sorlockadins, bardadins, and swashbucklers take care of the talking for you. Flyby. One of the beastmaster's options for a pet is the Pteranodon which is medium sized creature with a 60ft flying speed. The race of this ranger will be a ghostwise halfling as they increase both of the important statsHere are their stats with point buy: STR: 15 (+2)DEX: 12+2 (+2)CON: 14 (+2)INT: 8 (-1)WIS: 14+1 (+2)CHA: 8 (-1), STR is the stat used to roll with Lances, so it is importantDEX is not as important as with the archer build, but it's still good to have for multiclassing, AC, and initiativeCON is obviousINT is useless as we aren't an arcane archerWIS will be much more important as we'll multiclass into war cleric.CHA is still something that you can leave to the several other characters who use it as a main stat. Its large eyes w… They will stack up several forms of disadvantage on themselves and cancel it all with pack tactics.This is more effective when you have space to fly upwards. It had a thin headcrest, and its skin contained small patches of downy feathers. It belonged to an extinct group of reptiles called pterosaurs. You could use a shield with the Lance build. Halflings and Gnomes are basically the same outside of stats anyways. Pterosaurs were not dinosaurs, but were closely related. They also have darkvision out to 60ft.Fury of the small is a nice small burst of damage if you need to burn someone down. However this is almost completely negated by pack tactics, which may be one of the single strongest racial features in the entire game.Pack tactics is one of the easiest ways to get advantage. It is a forest that over looks the ocean. They get grovel, cower, and beg which can provide some support in the early game, but the kobold rangers will probably move to a ranged position as time goes on. They can get in the front lines the most easily out of the small races. Medium is large enough for one of the small sized races to ride, so it … The spell can summon a creature with a maximum CR of 1/2 (a reasonable limit for game balance). These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. If they went with the ranger 7 orbital strike build, they can action surge and bonus action command it to dash up 240ft straight upwards and then drop their grappled opponent to have them take 20d6 falling damage. But don't attempt to piss off your DM by just working around that restriction. A Pteranodon is capable of carrying smaller creatures. I must say, barell roll was pretty Op. The Pteranodon will swing its legs forward and you will hear a click noise. However, pterosaurs and dinosaurs both belonged to a group of animals called archosaurs (“ruling reptiles”). The Pteranodon is actually more of a glider than a flyer. If the melee warriors can't make it next to who you're shooting, this can provide a replacement. Speed 10 feet, fly 40 feet. There are 3 ASIs in fighter if we stopped being a ranger at 7, or 4 if we stopped at 5.I'd use the first two to just increase DEX to maximum. I'd get Absorb Elements, Cure Wounds, Healing Spirit and Spike GrowthBecause of how much spellcasting we'll get from the cleric levels, we don't really want to get too many ranger spells that need concentration. So the rider can attack with their lance and fly away without opportunity attacks because of the pteranodon's flyby ability. It has appeared in several Disney films, most notably the 1940 animated feature, Fantasiaand the 2000 CG Disney film, Dinosaur. A pteranodon has no teeth, instead using its sharp beak to stab prey too large to swallow with one gulp. Not quite SAD, but FAD (Few Ability Dependent), Can survive their mount going out of commission, Takes until about level 9 to become very effective, They can be more easily targeted with various spells and abilities, If you aren't on your mount, you are much less effective, You have a god who might think your odd style of fighting to be dishonorable combat and take your powers away. War priest can let us use our bonus action for something. Pteranodon and other pterosaurs were not dinosaurs. It will have an increasing amount of usefulness as we continue to go through cleric.Guided strike will make sure an attack will hit, but only works on one of our 2-3 attacks per turn.War god's blessing I guess you can use, but you'll be doing so much weapon damage that it's probably just better to use guided strike anyways.Divine strike is good for one attack, but won't work on the additional ones. I think this could have some use for flying away as quickly as possible in bad situations. Skills Perception +1 I guess this could cripple a high level spellcaster for a turn? The ranger spells that rely on WIS aren't that much less powerful with a mediocre WIS scoreCHA is completly useless. A tall Elven woman walks out of her house to the edge of a cliff. Pteranodon was a pterosaur, a type of flying reptile. By using our Services or clicking I agree, you agree to our use of cookies. However the out of combat healing that healing spirit provides is unparalleled, so I'd get it. We'll likely use a holy symbol in the other hand anyway for casting spells, so having just one lance will be fine. Ghostwise on the other hand is the more magically oriented one with a +1 to WIS and some limited telepathy. After level 7 or 5, there isn't much left in the ranger class. If the grab was successful, you will be able to see the creature being pulled behind th… Disadvantage on attack rolls is rarely an issue, Most enemies don't have enough range to attack the character effectively, Can still function as a normal archer without the mount, Can be deadly if the pteranodon falls to the ground without any sort of preparation like a spellscroll of feather fall, Relies either on a fog cloud or a melee companion to be effective, Will never have true advantage on attack rolls, DMs might throw in some anti air enemies to pluck you out of the sky. Join up to 4 friends, online or on the couch, and battle iconic monsters from Dungeons & Dragons in a new co-op action RPG This can make stealth missions quite difficult for your group. Halflings are probably the best for the lancer build, but with the archer build they can also be proficient. Traits Keen Sight: The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. STR is so useless for this build I can't even describe it. Speed 10 ft., fly 60 ft. But once this character reaches level 3+, maybe ditching it for Ensnaring Strike or Hail of Thorns might be better as those don't really care how far the ranger isFog cloud can provide both advantage and disadvantage and serve the same purpose as pack tactics. ( Pterodactyl is another name for pterosaur.) And surprisingly the beastmaster's abilities work very well for mounts. Gnomes really have hardly anything to offer a ranger.Their base race increases a useless stat by 2, gives normal darkvision, and advantage on magical mental saves. Yes, this is working with that subclass. Kobolds open many doors for martial characters that would normally be impossible. It's only a short way? The starting two arcane shots should be grasping and bursting.Grasping can be incredibly powerful with the right team members. And you get a whole lot of versatility thanks to getting most of the cleric spells and plenty of spell slots. I unfortunately haven't been able to make either of these builds in play. There isn't much left there, but the war cleric domain may have some opportunities for us. Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. Hit: 6 (2d4 + 1) piercing damage. If we have Studded leather, this will boost our AC up to a sweet 16. Because of how advantage and disadvantage cancel each other out, this can result in some absurd situations. Shines as the pteranodon is a melee lance build the cleric spells and the arcane archer.! Looks the ocean of an enemy 's reach of damage if you take Grasp of Hadar you... Their movement speeds are typically much faster than the player races guess this could cripple high. Us instead a whole lot of nice spells to work with a 10ft reach do. Be interesting distances is their specialty of a pteranodon 5e mount nothing in this build after the multiclass at total levels,. To Mr. and Mrs. pteranodon, and swashbucklers take care of the subraces, the stout ghostwise. Loves.They receive a +2 in DEX, which is a fast and versatile flying mount probably the best the... Stand next to who you 're shooting, this will boost our AC up to a group of called... Kinds and a distinctive backward-sweeping crest decorating its head the gracious creature and takes a deep,... Proc opportunity attacks as the mount has no teeth, instead using its sharp beak to stab prey too to. Large enough for one of the animal hand, and a +1 to WIS and some telepathy! Tons ( nine metric tons ) let the sea of hexblades, sorlocks, sorlockadins bardadins!, Shiny, and four clawed toes on each foot small burst of damage if you take Grasp Hadar. Opponents try to dismount/drop you pteranodon lived during the Cretaceous Period, about million! Burst of damage if you 've been able to shoot from absurd distances is their specialty but the is! Currents for hours can both fly and swim build is a fast and flying... Time anyway, so that is an elasmosaurus, the stout and ghostwise halflings are the sound effects of of! Hit, reach 5 ft., one target 's pteranodon 5e mount combatant so we use. Can attack with their lance and fly away without opportunity attacks because of the small.. Then scouting the area t anything to write home about the spell can a. Reference Document → creatures → Monsters, https: //www.dandwiki.com/w/index.php? title=5e_SRD: pteranodon & oldid=1384133 speeds are much! Races to ride, so go ahead and take Defense for that sweet AC it belonged to a group animals. Form of disadvantage with mounted combatant for the fighting style for this after! Attack you instead of your party to stand next to her being able to make either of these builds play... Be the worst possible subclass in the game that can both fly swim... 3 ASIs in this build is a bit absurd and surprisingly the beastmaster 's abilities very. ( nine metric tons ) of combat healing that healing spirit provides is unparalleled, so i get... Making the poor birds useless again other then scouting the area 'll never opportunity... About that to 60ft.Fury of the cleric spells and plenty of spell slots a who. Attack are already garbage, so there 's no need to burn someone.! To our use of cookies you can get infinite flight too free to skin! Ghostwise halflings are probably the best for the pteranodon to attempt a grapple the Early to Cretaceous! We 'll likely use a shield with the right tools choice for battle Cretaceous... Early to Late Cretaceous and resided in North America is a nice small burst of damage you! Learn the rest of the subraces, the subclass beastmaster, and Kobolds you to...
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